package com.game.World;

public abstract class Character extends Useable {

	protected int lvl;
	
	
	protected int health_max;
	protected int health_current;
	
	protected int mana_max;
	protected int mana_current;
	
	protected int streange;
	protected int agility;
	protected int intellegence;
	
	abstract boolean fight(Character character);
	
	public int getHP() {
		return health_current;
	}
	
	public int getMP() {
		return mana_current;
	}
	
	public int getStreange() {
		return streange;
	}
	
	public int gatAgility() { 
		return agility;
	}
	
	public int getIntellegence() {
		return intellegence;
	}
	

}
